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Major & Minor Focus

To specify the areas that are discussed within this GDD, we were to choose two areas of focus for our design, mine are shown below, with the areas to which I explored within them. Buttons are used to navigate to the right page.

Major: 3D Modelling

This covers the different types of environments and the style in which they are modelled.

These are how the levels are laid out in terms of the items within them and how they fit together for playstyle and design.

Variations of items within the game, for each individual themed area of the game.

Minor: Conceptualising

Concepts for each environment, with their themes and different areas of each environment.

Item concepts and blueprints that can be used to model from.

Concept and ideation for the game's story.

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