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The overall design of the UI is extremely minimalistic. The only information that the player requires is the interaction prompts and a black and white filter that becomes clearer and clearer the more damage the player takes until they die. They will also have the main menu to have access to save, load, exit, settings and objectives.

 

Other than this, on the HUD is the player's current objective. It is translucent so it is clearly visible but also can still allow the player to see the game through. It will only remain on screen for a short amount of time, possibly 1 minute. After this the player will then have to pause and go to their objective menu. This sits in the top left corner

 

 

The interaction keys are simply just the keys as shown to the right.

 

 

Below is the main menu and objectives menu. They look very much like the overlaying objective menu, however, this fills up the centre screen. As you can see they are also translucent. The main menu text is underlined and will highlight as the game cursor is over it (also showed below).

 

 

OBJBOX.png
Xbox_button_Y.svg.png
2000px-PlayStationTriangle.svg.png
OBJMenu.png
MainMenu.png
MainMenuHigh.png
Cursor.png
Cursor.png
Cursor.png

UI Design

B/W Filter

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