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The subsidiary pages of this page are made up to be the Game Design Document, for my game 'Pocket Memo'. This is a step-by-step guide to how the game is to be designed.
Within the document I have separated the pages into sections, as follows:
Design Goals,
Pitch, Title & Overview,
Rating, Target Audience & Platform,
Core Mechanics & Gameplay Experience,
UI Design,
Major & Minor Focuses.
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Quick Access Buttons:
Pocket Memo
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