top of page

Art Research

Within this section I will be exploring art, artists and video games that give a good idea on how the game should look and what can inspire it.

Video Game Inspiration

Although a few video games take inspiration from the idea of the Berlin Wall, there aren't many examples of the actual wall within games. The few that do, make good examples of what the artistic style should look like. Photorealism is the option I have gone for, this is so you can get a more immersive gameplay and allow the player to gain a realistic connection to the message and story told.

 

  • Killzone: Shadow Fall

Killzone is a sony exclusive Sci-Fi FPS game. The game is set in the distant future, located around "The Wall" which splits a faction divided city. The realistic art style  gives the same feel that I look for, especially with the futuristic style as a good influence for the Utopian dimension.

 

 

  • Call of Duty: BlackOps (Berlin Wall Expansion)

Although I don't consider my game as a FPS, Call of Duty gives a good example for the environment around the Berlin Wall prior to the wall being demolished. Attached is a trailer for the map.

 

 

 

 

 

 

 

​

 

 

 

 

 

  • The Berlin Wall (Indie Game)

This game gives a better look at the surrounding areas of the Berlin Wall also during the late 1980s. 

 

98f8b3b6b54680af49af8ec17650448b
Valient_Killzone_Shadow_Fall_Demo_Postmo
kzsf-wall-detail
Killzone-ShadowFall7-1
1596 (1)
Berlin_Wall_loadscreen_BO
maxresdefault
6a36d0b3a363f48adef2ece4a9bc1063
10131L

Artistic Inspiration

Initially, I wanted to look for specific artwork of alternate versions of Berlin to get different variations, ideally in a realistic art style. In this section, I will be showing the work of artists and specific pieces of artwork.

 

Paul Chadeisson

Paul's work shows Berlin in a sci-fi style. It gives a good example of the kind of lighting that is wanted within the game during the Nazi-Ruled, and the Regular environments. It also gives a good example of the style and height of the buildings for the Utopian Environments. 

 

 

Brad Wright

Brad is a concept artist on a project called Obsidian Reveire, which is a short animation project set in a clean fueled future of Berlin. The examples of the lighting and the tall buildings also help the feel for the Utopian Environment.

 

 

 

 

Neill Blomkamp

Blomkamp's Elysium gives a good example of the natural and serene lifestyle that can inspire the Utopian Environment. The mix between buildings that look almost sterile and the nature intertwined, give the aesthetic theme desired.

 

 

 

 

 

John Valenti

Valenti's work shows perfectly how the city's nature should interact with the buildings within the Utopia. Though the world will need more life to it, it does give a good idea.

 

 

paul-chadeisson-mute-pchadeisson-01b-con
paul-chadeisson-mute-pchadeisson-09-conc
paul-chadeisson-mute-pchadeisson-02-conc
brad-wright-obsidianreverie-city-geother
brad-wright-obsidianreverie-city-geother
Internal_view_of_the_Stanford_torus
abalakin-space-settlement-large
download
Overgrownpole
940x5226
d507d39723b602f7c8aae1a4f4631496
940x5225
overgrownmainsc
Overgrownfloat
  • White Instagram Icon

©2018 by Aaron Thompson's Portfolio. Proudly created with Wix.com

bottom of page